local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133106458
L1_1 = {}
L2_1 = {}
L2_1.config_id = 458001
L2_1.monster_id = 21010901
L3_1 = {}
L3_1.x = -932.044
L3_1.y = 210.758
L3_1.z = 1863.381
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 72.834
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L2_1.pose_id = 32
L2_1.area_id = 19
L3_1 = {}
L3_1.config_id = 458004
L3_1.monster_id = 21010501
L4_1 = {}
L4_1.x = -906.176
L4_1.y = 204.328
L4_1.z = 1865.736
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 130.034
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 32
L3_1.area_id = 19
L4_1 = {}
L4_1.config_id = 458005
L4_1.monster_id = 21030401
L5_1 = {}
L5_1.x = -914.557
L5_1.y = 201.124
L5_1.z = 1877.03
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 167.802
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
L4_1.area_id = 19
L5_1 = {}
L5_1.config_id = 458007
L5_1.monster_id = 21020301
L6_1 = {}
L6_1.x = -919.126
L6_1.y = 201.051
L6_1.z = 1865.963
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L5_1.area_id = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 458002
L2_1.gadget_id = 70211012
L3_1 = {}
L3_1.x = -915.244
L3_1.y = 201.224
L3_1.z = 1872.622
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 6.085
L3_1.y = 101.426
L3_1.z = 356.394
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\231\146\131\230\156\136"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 19
L3_1 = {}
L3_1.config_id = 458008
L3_1.gadget_id = 70300085
L4_1 = {}
L4_1.x = -915.481
L4_1.y = 200.797
L4_1.z = 1872.794
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 355.454
L4_1.y = 0.616
L4_1.z = 354.449
L3_1.rot = L4_1
L3_1.level = 36
L3_1.area_id = 19
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1458003
L2_1.name = "ANY_MONSTER_DIE_458003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_458003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_458003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 458006
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = -904.7
L4_1.y = 194.485
L4_1.z = 1856.801
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 36.385
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 9016
L3_1.area_id = 19
L2_1[1] = L3_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 458001
L5_1 = 458004
L6_1 = 458005
L7_1 = 458007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 458002
L5_1 = 458008
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_458003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_458003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 458002
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4000
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_458003 = L1_1
